Unity Game Development
Step into the shoes of a professional game studio developer. In this course, teenagers aged 12 to 17 master Unity—the world-leading 2D/3D development engine—and write object-oriented code using C# to control game environments, physics, and gameplay loops.
Overview & Description
Unity is the platform behind hits like Pokémon GO, Cuphead, and Monument Valley. It is an industry-standard engine used by indie creators and global game studios alike. This course provides a complete, structured bridge from visual coding hobbies to professional computer science practices.
Students learn the mechanics of visual assets, 3D coordinate spaces, collider interactions, lighting, and camera systems. Working in C#, they script dynamic player movement, instantiate projectiles, track scoreboards, and construct professional UI menus.
Detailed Curriculum
-
01
Unity Engine Architecture & Layout
Navigating the hierarchy, inspector tools, project panel, importing 3D/2D assets, and manipulating coordinate positions.
-
02
C# Scripting Fundamentals
Writing variables, data types, standard C# functions, Start vs. Update states, and keyboard/mouse input controls.
-
03
Physics, Colliders & Prefabs
Implementing Rigidbody physics, detecting collisions (OnCollisionEnter), trigger events, and spawning dynamic objects (Instantiate).
-
04
UI Design, Audio & Game Builds
Creating canvas layouts, health sliders, game-over screens, managing audio elements, and compiling standalone executable builds.
Learning Outcomes
C# Competency
Script clean C# classes, use methods, parameters, and access modifiers effectively.
3D Vectors & Math
Manipulate vectors (Vector3), translations, gravity triggers, and angles in 3D space.
Software Engineering
Understand professional debugging, project asset structure, and package compilations.
Sample Student Projects
2D Platformer Game
A classic side-scrolling platformer featuring double jumps, coin items, moving obstacle blocks, and animators.
3D Labyrinth Collector
A third-person game where players navigate a maze, dodge hazards, and collect keys using custom camera controllers.
Survival FPS Prototype
A first-person prototype with target shooting mechanics, health trackers, and wave generation scripts.